The Boneyard development roadmap

What Lies Beneath

A broad view of what we are working on, what is planned and what we are still considering.

This is a direction of travel, not a fixed release schedule. Scope and priorities may change as systems are designed and tested.

Current focus

Work beneath the surface

Reliability and the supporting player systems remain the immediate priority.

Stability & Recovery

Hardening server monitoring, restart recovery and the services that keep The Boneyard dependable.

Player Support

Improving player requests, staff responses, case management and the supporting notification flow.

Boneyard Voice

Continuing closed-beta testing of positional voice, device handling, installation and recovery behaviour.

Planned

Live Map Layers & Filters

The map will become more useful without forcing every available detail onto the screen at once.

Confirmed direction

Toggle the information you need

Players will be able to switch map layers and filters on or off. The exact layer set will be defined during implementation and can expand over time.

Layer controlsMap filtersExpandable dataPlayer control
Exploring

Ideas under consideration

These concepts are not committed features. They may change, combine with other systems or remain buried.

Quests & Challenges

Optional objectives built around exploration, survival, nesting, species progression and community participation.

Badges & Awards

Persistent recognition for nesting, raising offspring, completing challenges and fully entombing species.

Entombment Records

A personal archive of completed species, important milestones and notable accomplishments.

Account Prestige

A possible repeatable progression cycle after completing every required species entombment, with permanent prestige recognition.

More Uses for Bones

Additional cosmetic, collection, map-customisation and community-focused ways to spend earned Bones.